| May. 08, 2008 | Print This | Email This |
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BALTIMORE and WASHINGTON, May 8 /PRNewswire-USNewswire/ -- Four major emerging trends -- exergaming kicks into high gear, video games go to rehab and therapy, major health care providers arrive on the scene, and the rise of video games for first responders and medical professionals - were highlighted today during a telenews event conducted by organizers of the Games for Health national conference (http://www.gamesforhealth.org) taking place May 8-9, 2008 at the Baltimore Convention Center.
Drawing on 60 planned presentations by 75 speakers, Games for Health conference highlights trends including:
-- Video games go to rehab and therapy. In a Games for Health conference
highlight, a version of the popular video game Guitar Hero will be
unveiled that is designed to aid arm amputee rehabilitation ... Red Hill
Studios will present its findings about the use of PDWii to aid balance
and mobility in Parkinson's patients. PDWii is currently being developed
by Red Hill Studios and the UCSF School of Nursing, with funding by the
NIH. Quantifiable results are being used to track patient progress and
are being integrated into the patient's overall regime. Results will be
used to benefit further innovations in the field of games for health ...
For younger patients, there is Ditto, a "multi-modal distraction
device" designed to control pain and stress among patients
undergoing burn and orthopedic medical procedures.
-- Exergaming kicks into high gear. One Games For Health panel will explore
how exergaming in gyms and other settings can be used to combine
physical activity and fun. Another presentation will focus on
"Zyked" - a set of online and mobile services designed to be
for working out what Xbox Live! is for videogames. Zyked's creator Tom
Soderlund will present the basics behind Zyked and report on how the
first batch of user tests are going. Soderlund will also present how
Zyked intends to work with a multitude of portable devices including
digital music players, digital athletic gear and mobile phone platforms.
Dr. Alasdair Thin of Heriot-Watt University, Edinburgh, Scotland, will
outline in "Go for the Burn: Designing Body-Movement Controlled
Video Games to Maximise Energy Expenditure" his thoughts about how
to future exergame design should work to ensure maximum health benefits.
-- Major health care providers arrive on the scene. For the first time
ever, a major U.S. health care insurance company, Humana, is a primary
sponsor of the Games for Health conference. The sponsorship reflects
the medical community's increasing interest in the potential of games.
Representatives from several of the largest health insurance plan
providers in the United States will convene in a plenary session at the
conference to detail the game-related efforts they've launched to date
and their view about what is needed for the future to use games and
games technology to solve critical problems in health they and others
are facing ... Another new development: the K.I.C.K. (Kid's Interactive
Creation Kiosk) is a touch screen system and software activity package
developed with young children in mind. Initial design of the system was
focused on hospital waiting rooms and other similar healthcare settings.
Developed by a team of graduate students at Carnegie Mellon's
Entertainment Technology Center, the project was originally titled
"Project ER" and aimed to lower stress for 60,000 children who
visited Pittsburgh Medical Centers ER each year. During the test run,
the project gathered considerable research on how to deploy such systems
in healthcare settings and will share this knowledge during a case
presentation of the K.I.C.K. system. In order to see games for health
play a greater role in settings where healthcare is delivered,
significant hardware and software delivery problems need to be solved.
-- The rise of games for first responders and medical professionals.
Conference attendees will have an opportunity to play with 3DiTeams.
Funded by the U.S. Army Telemedicine and Advanced Technology Research
Center (TATRC), 3DiTeams was developed by Virtual Heroes with Duke
University's Human Simulation and Patient Safety Center, and lets people
interact with a fully 3D simulation of emergency health care
environments ... Medical Cyberworlds is a startup in the process of
creating an online multiplayer game to train doctors to communicate more
effectively with their patients. Dr. Fred Kron, the founder and CEO of
the company and Noah Falstein, the lead designer will present an update
at the conference on the state of the project and discuss the
challenging process of encouraging effective collaboration between
physicians, academics, and game developers.
Other conference highlights include a presentation by Nina Fefferman of
ABOUT GAMES FOR HEALTH
Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Pioneer Portfolio of the Robert Wood Johnson Foundation is the lead conference sponsor and a major supporter of the Games for Health Project. Over three days, more than 300 attendees will participate in over 60 sessions provided by an international array of 75 speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, epidemiology, training, cognitive exercise, nutrition and health education. This year's conference includes presentations by Dr. Richard Satava; Starlight Foundation; HopeLab; Realtime Associates; Virtual Heroes; XRtainment Zone; Archimage; Dr. Mark Baldwin of MindHabits; Electric Owl Studios; Noah Falstein of The Inspiracy; and Games for Health co-founder Ben Sawyer.
The Games for Health Project is produced by the Serious Games Initiative, a Woodrow Wilson International Center for Scholars effort that applies cutting-edge games and game technologies to a range of public and private policy, leadership and management issues. The project also produces the Games for Health Conference, now in its fourth year. The Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health care applications. To date, the project has brought together researchers, medical professionals and game developers to share information about the impact games and game technologies can have on health, health care and policy. For more information, visit
EDITOR'S NOTE: A streaming audio replay of the Games for Health telenews event held today will be available on the Web at http://www.gamesforhealth.org as of 6 p.m. EDT.
Games for Health Project, Washington, DC; Woodrow Wilson International Center for Scholars, Washington, DCCONTACT: Ailis Aaron Wolf, +1-703-276-3265, aawolf@hastingsgroup.com, or
Elly Spinweber, +1-703-741-7513,
Woodrow Wilson International Center for Scholars and the Games for Health
Project
Web site: http://www.gamesforhealth.org/

